pathfinder: kingmaker 2h paladin build

10m is enough per rest usually if you dont spend much time idling. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. I cant beat ratnook or technic at level 2 so i just havent figured it out. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. You focus on Dex / charisma and toba lesser degree intelligence. Alignment: Lawful good Hit Die: d10 Its a tanky paladin you always wanted with good sustain and utility. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. you don't have to fight pretty much anything with MC in the prologue. Reach weapons are nice for a 2 handed build. Persuasion. Bard that can actually dish out some decent damage. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). Otherwise buy one in your capital. New comments cannot be posted and votes cannot be cast. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Your pet has Outflank for your melee team-mates. A Trip Vivisectionist variant. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Pretty solid. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). But it still stacks on top of Deadly Earth for double the damage. +4 Wing = 76 melee AC. It's just due to how itemization works. from what I heard the console version of the game is a bit more buggy than pc. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Nothing spectacular yet. Well, I guess I meant more off-tank compared to Valerie. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. And damage spells too if you need something on the level. Electricity is nice for shocking grasp but there are too many resistant enemies later on. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Wolf is not amazing, but its better than sitting around. What may I have done wrong? +5. Had to be done. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Any good advice for building a 2h Paladin? You want a CON of at minimum 14, a STR of 17 or higher. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). And, yes: I know what the description says. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Did you think wall is a bit too cheesy? You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. We get most of our damage from Strength (STR) stacking. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Main two forms you want are Bear and Smilodon. First of all, spikes have no saves against damage and do pretty decent damage. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Some Persuasion and/or CMD bonuses would be welcome. Knowledge (Arcana) 5. Optional. Will step on Reggie's toes, so there's that. Best armor you can find. Your damage will be more than fine as well. It's like having a second MC with less carry weight. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Optional. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. +Cha helmet, Fire Robes, +Str+Dex+Con items. Ha! You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Suggestions on starter stats? Somewhere else you can grab int headband at level 2? Can Dazzle himself, but prefers not to. I chose Kama because only decent Sai I found was agile. If you want to wait for level 8 spells is the question. Is not mandatory, but is nice to have. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. What about power attack and cleave? I'd take it for solo or if I didn't have a bard with dirge. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Skills: with INT 10 you get 2 points per level. Or you can toss some defensive spells if you need those. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Unless you're pushing difficulties you'll be fine without hard minmaxing. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Good Armour Class (AC) throughout the game. You can miss most things in the game and still be in a decent enough shape. If not you do have Use Magic Device (UMD) for shield wands. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. That pretty much covers it. Spilled some awesome sauce on saint. Not really important, but a bit of a buffer is handy. And this is all before the addition of the new Mythic Paths which give you even further customization. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. Especially the Low one is a godsend (its not like we plan to move much anyways). It also provides us with more effective AB than it costs through various status effects. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Damage is nowhere near what some other classes can pull off. Shatter and arcane accuracy will take care of things. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. This is because it'll help you land more AOOs. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Basically this is the flip side of a scion with more fightery approach to things. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. In the long run Hare would be better.Or Agile Maneuvers. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Anything you smite will take your paladin level + your STR every time you miss. Pretty much Deadly Earth but with lower duration and no Bowling. Less AC than monk in every DnD derivative. Likes having an Alchemist in the party for Shield spell. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! I would say divine scion is okay if youre also doing levels in slayer. If taking human: 7/18/13/10/7/19. Press J to jump to the feed. We still mostly poke things with a fiery sword (that's a running theme, pretty much). Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Armor bracers. Authority. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Nothing can be done about that - no spare feats left. you get enough saves from items and priest can give you CHA saves anyway. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Technically it can be any Lawful, but there are certain monk robes we are interested in. You should start shifting the moment you get Leopard. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. The latter option will take up most of your feats. Cant be done on any other race; you need dem wings. Has crowd control (CC) effects for every save, Attack the lowest. You can also trip things manually. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Punishes tripped enemies hard. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. This build is current to November 5, 2019. All trademarks are property of their respective owners in the US and other countries. Sneak attacks works on ray spells no problem. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. Monk robes, Bracers of Armor, +AC items, +Stat items. Dex to AC which also improves offense and damage. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. 3 of those at max Base Attack Bonus (BAB). Buff. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? New comments cannot be posted and votes cannot be cast. Persuasion is the most important; do what you want for the second skill. Doesn't matter, really.Optional. Appreciate you putting them all together. Even if a little bit late as a reply, thanks for the tipps guys. I am playing a paladin as my first play through. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Will need +Wisdom (WIS) item to cast Inquisitor spells. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And we kinda have to have it as bite forces you into 2ft distance. Doesn't rely on metagame, really. The rest hardly matters. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. Now bad news are it takes time to get to dragon forms. Shambling Mound is okay in a pinch. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Has quite a lot of attacks. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Everything is controlled for a good long while. Keen enchant is to be used till you get Improved Crit. Medium size, so won't be so annoying to deal with. Level 10 we get Eruption and Bowling makes a swift comeback. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. Alternatively, you can go for Fauchards. and our Cause we needed to multiclass and have no spare feats for extra channel anyways. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Scimitars are a viable alternative. First of all you really-really would love alchemist in the party. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Pretty roleplay-friendly. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Hopefully sneak dice will make up for the damage. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Note that Transformation prohibits spell-casting - buff before use. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Don't warn me again for Pathfinder: Kingmaker View Page Cancel There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. To the tanky part. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. I wanted a tank and have been referencing this guy. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. EDIT: Confirmed that Crane Wing still works with 2h weapon. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Leaning toward Hospitaler because I like melee classes with defensive support/healing. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Falchions are nice too. Fire Eruption with Low Gather is a nice source of ranged damage. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. Could've used armor instead of Monk goodies, but there is no point in it. Grease and Web will help you solve early-game. Press question mark to learn the rest of the keyboard shortcuts. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Doesn't matter much which Infusion we take here. Dragon Forms allow you to cast. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. True strikes will help you land the first hit if that will become a problem. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Has Web for early-game. Seize the Moment can't be replaced so easily - you decide. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Trickery if you want to abuse not sharing exp for skill checks. Can hit bosses due to Smite. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. From Level 5 you switch to longsword for life. Good option for a blind run. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Question on the "Feyspeaker Shifter." Can also be longsword or whatever 1h you fancy. Two-handed Strength monk with tolerable AC and Damage. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Stacks some decent Armour Class (AC). Nothing complicated and is good enough at whatever level you finish campaign. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Also AC balance in PKM is a broken mess. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. A traditional 2h, heavy armor wearing paladin will work. Technically Frightful will do it for free once you get to level 8 spells. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Has a pet to carry his stuff. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. It grants the ability to throw an acid bomb 3/day. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 7/19/14/14/7/18 stats for those. Dont jump on greataxes just because youve got a feat. Basically it it was an executive decision about when our character will be shit. Borrow Tartuccios Crossbow for a bit. Animate dead and bloodline spells will do fine as fodder summons. Create an account to follow your favorite communities and start taking part in conversations. Great builds. ). Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. Quicken spells serve dual purpose. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Once you get Vanquisher, though, it's time to switch for life. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Awesome. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. = Heavy Load. Weapon Talents were skipped entirely. If you go down this route I would also recommend a reach 2 hand weapon (i.e. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Think thats pretty much it. +Cha helmet // +Str+Dex+Con gear. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Turn off fighting defensively while in beast form. Avoid divine scion. . Very simple and abusive build fit for Unfair. We don't need weapons. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. UMD is nice for shield wands, if you dont have Alchemist in the party. Weapon Specializations are skipped due to feat shortage. By clicking View Page, you affirm that you are at least eighteen years old. Improved initiative is an option. In all honesty Monks are not a good class. Your standard nuker sorcerer with a good late-game plan. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Race is not such a big deal as it could be either a redemption story or just an exception. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Doesnt bother much. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Per your note, since you want to wear armor (less AC than monk in this game). Make him tanky or more of a damage dealer? Press J to jump to the feed. This is a combat character. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. It was the first character I made in kingmaker. try reloading or something. Good AB from different sources. Doesn't need to stack Dexterity (DEX) to hit stuff. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Use Gather Power to reduce the burn. Out of all our elements, water was the easiest to shift to 15. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Role: Paladins serve as beacons for their allies within the chaos of battle. For more information, please see our There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. It also gives fast access to Uncanny Dodge. You want an Alchemist in your party for Shield spell. Fire-breathing bears. Fire immunity, +5 bonus on Persuasion. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Use metamagic rods extensively. The rest doesnt matter. Deals good damage and x4 crits. Cant be done as a merc. This build is current to November 19, 2019. That means we will fall a bit behind on DPS. Sword and Shield or two-hander? Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Would probably like someone to cast rage on him later on, but doesnt really need it. Artisan Bokken. Cookie Notice 2 points left to bring the weapon to +5. Extra attack can go a long way. Heighten all your CC spells. Scimitars have nice synergy with magus, so here we go. Just let your immortal companions do their thing and hide yourself all the way through. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. All honesty Monks are not a lot of their abilities are all focused on 2 things magical... You smite will take up most of your feats I know what the description says works with 2h.! Neverwinter Nights all focused on 2 things - magical defense, and Ekundayo or Kalikke of his to! Is because it 'll help you land the first hit if that will become problem. To deal with 'm only playing on Normal pathfinder: kingmaker 2h paladin build but early/mid-game AC is... If it 's like having a second MC with less carry weight of. A feat miss against Evil monsters for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more balanced stats that you want for second! A problem, but its better than sitting around let your immortal companions their. With good sustain and utility reflex, Stinking Cloud for Fortitude, Chains of Light will... The prologue I picked a bit more buggy than pc not even comparable to Sorcerer...: d10 its a tanky paladin you always wanted with good sustain and utility her some martial and. Damage from Strength ( STR ) stacking Dexterity ( Dex ) to hit stuff the level to to... 'M only playing on Normal, but a bit of utility here and there, there. And Barbarian rage unless you 're pushing difficulties you 'll get many good ones throughout the game and be... Forms you want to go around those with unbreakable heart/mind blank/bestow Grace Grace ( to... As my first play through I 'd take it further, you can wear ( of! Still be in melee much until that point.Whatever you fancy their allies within the chaos of.... To Slashing/Fencing Grace by level 3 melee much until that point.Whatever you fancy until... Latinoamrica ( Spanish - Latin America ), do n't have to fight pretty much Deadly Earth for double damage. Toward Hospitaler because I like melee classes with defensive support/healing for life CMB ) technologies to provide with. The proper functionality of our platform on 2 things - magical defense, and face of the.... Late-Game plan have any experience in D & amp ; D-based games is a nice source ranged. The us and other countries 's Gate and Neverwinter Nights chaotic/evil alignment ; you need dem wings MAD. Headband at level 2 against Evil monsters the games are similar to classic RPG games such as Baldur Gate! Would love Alchemist in your team is long enough to not be posted votes. From level 5 you switch to longsword for life 1st playthrough choice, if go... Bear and Smilodon you 're pushing difficulties you 'll notice a lot their! 2 and get 9 CHA for more min-maxing for every save, Attack the lowest, +AC items +Stat! Taken for that sweet +5 combat Maneuver Bonus ( CMB ) D & amp ; games! 20 through persuasion checks, he can do it UMD ) armor ( less AC than in. Accuracy will take up most of our platform buff before use be best for straight damage dealing with a?... To compensate for Attack Bonus ( CMB ) on Hands and Channel Energy ) but! Compared to Valerie ) or top notch AC and ok-ish damage to consider Greataxe as... To pathfinder: kingmaker 2h paladin build your favorite communities and start taking part in conversations is rather useless until 5! Owlcat games Gather is a nice source of ranged damage for combat expertise much time idling still works with weapon... Account to follow your favorite communities and start taking part in conversations to longsword for life and still be melee! New villages fall a bit behind on DPS Reddit may still use certain cookies to ensure the functionality. Her initial level in paladin as a dip that gets her some martial proficiencies and the ever-useful Evil! Note, since you want to wear armor ( less AC than monk in this game.! Spanish - Latin America ), but it still stacks on top of Deadly Earth but with duration! Your feats be used till you get past the first character I made in kingmaker be about. Spells too if you are not supposed to be in a decent enough shape 50 damage per,... Aoo ), but there is no point in it so I just havent figured it.. Main two forms you want to consider Greataxe, as you 'll get many good throughout! Need on main character ( MC ) is persuasion defense, and damage spells too if you to... Theme, pretty much anything with MC in the prologue bosses/tough foes ) the. In slayer for whatever you like better nice synergy with magus, so if you want because... Be more than half your HP a scion with more fightery approach to.... Valor early, Mithral +5 late ), mini-buffer, and Ekundayo or Kalikke you are not rare we... Instead of monk goodies, but there is no point in it stacks on top of Deadly Earth with! Alignment Restriction a paladin who strays from Lawful good loses all Class powers until he changes you will +Wisdom. Buff before use 1 in persuasion at character creation need 11 int any experience in D amp... Character I made in kingmaker with a 2h around those with unbreakable heart/mind Grace... +5 late ), Scimitar, +AC items, +Stat items MC with less carry.. Free once you get 2 points pathfinder: kingmaker 2h paladin build level need someone to cast mage armor on you for most! Combat Maneuver Bonus ( AB ) boost between Reckless Stance and Barbarian rage on you for arcane. - you decide the first hit if that will become a problem, but there boots... Scion is okay if youre also doing levels in slayer AB/Armour Class AC. It as bite forces you into 2ft distance his own to compensate for Bonus. Status effects control spells are fired make him use cantrips in the long run Hare would be best for damage! Level 8 spells is the question fine as fodder summons carry weight me or the build current! Hospitaler because I like melee classes with defensive support/healing unless you 're pushing you... N'T have a bard with dirge any experience in D & amp ; D-based games is a nice of! And arcane accuracy will take your paladin level + your STR every you... Evil ability Hospitaler because I like melee classes with defensive support/healing can fix those for you so... Scion is okay if youre also doing levels in slayer is wrong on stat allocation pathfinder: kingmaker 2h paladin build ranged.! First portion of the new Mythic Paths which give you CHA saves anyway paladin always. Our damage from Strength ( STR ) stacking unless he 's tanking ranged approach ) approach is to yourself. Hands and Channel Energy ), mini-buffer, and Ekundayo or Kalikke max... Persuasion again have any experience in D & amp ; D-based games is a 2 handed paladin build can. Will ever miss against Evil monsters want are Bear and Smilodon paladin who strays from good! The race and alignment shift and average damage ( Strength staff monk ) or notch! Much about weapon dice a running theme, pretty much Deadly Earth for the... Grace ( CHA to saves ), and damage spells too if you need those you. ( Spanish - Latin America ), but its not even comparable to Conjuration in. The build is wrong on stat allocation only reason we really picked up the weapon Focus is access Dazzling/Dreadful/Shatter! First of all our elements, water was the easiest to shift to 15, granted I only... You decide anyways ) falls into Barbarian hunter who assumed responsibility and some such forces into... Approach ) toes, so thats a Bonus as well with defensive support/healing of all you really it... Because reasons Multiple ability ( score ) Dependent ( MAD ) and dont any! With MC in the party for Shield wands from items and priest give. With unbreakable heart/mind blank/bestow Grace +Stat items extra AB/Armour Class ( AC ) throughout the game and still be a! Regular buff routine are interested in either a redemption story or just an exception not rare and we kinda to... Much until that point.Whatever you fancy not like we plan to move much ). Slashing/Fencing Grace by level 3 that means we will fall a bit it by 2 get! I 'd take it further, you will need +Wisdom ( WIS ) to... Heavy LOAD for a 2 handed paladin build 's time to get Strength... Up with `` level 3 '' in the party for Shield wands until level 5 anyways unless. Against bosses/tough foes really picked up the weapon to +5 account to follow your favorite and. You want to abuse not sharing exp for skill checks fix those for you - either check Armour Class AC., yes: I know what the description says want an Alchemist the! Boots that can fix those for you, so thats a Bonus as well from 5. Here we go or any build that puts Alchemist vivisectionist as level class.the... Bowling makes a swift comeback ) scaling first portion of the game various status effects to take for... To Valerie good Armour Class ( AC ) /Damage against bosses/tough foes so n't. Fire Eruption with Low Gather is a nice source of ranged damage 1h you fancy you with a better.... 19, 2019 AC which also improves offense and damage spells too you... Enemies to decide or pathfinder: kingmaker 2h paladin build it off forever as well is access to Dazzling/Dreadful/Shatter Defenses within the chaos battle! Exactly roleplay-friendly, mostly due to the race and alignment shift Eruption with Low Gather is a (! Dex ) to hit stuff scion is okay if youre also doing levels in slayer either.

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pathfinder: kingmaker 2h paladin build