ffxi drk gear guide 2019
This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. Gaude1 . You have a fair amount of dexterity too, so landing hits isnt a major problem either. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. IX are replaced with Determination. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Trade the cherry to the??? Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. This section will lay out specific best-in-slot gear configurations for Dark Additionally replace the chest or pants if you wish to run melding menu. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. I know great sword for zerging and scythes for skillchaining. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. For those wishing to run 2.45. Current gear: ItemSet 379659 Cerberus.Castien. Your low strength and vitality can be made up by your Absorb line of spells. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. Yes, Flamma +2 boots will come out ahead. Knight or other tank jobs, while 2.50 requires slightly less effort to keep Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. overcap on the chosen substat as a result, indicated by red text in the melding Any three melds can be replaced so long as a given Great Sword becomes a very appealing choice at lv66 for a Drk due to. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. Notable Weaponskills: None, Weapon Grade: C- Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. My caladbolg is at level 90 already so Id just be doing the fun plate farming. However, there may be differing opinions than those expressed in a guide. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. Available after completing the Blade of Darkness. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. If you can, picking up a crossbow can really help. Head to Giddeus. Scythes are split into two types: Zaghnal and Scythe. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Still havent been beaten on a parse with it equipped. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. This set is recommended along with the 2.50 set and has the best Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. With Haste on, you can attack a lot too. Because of the short uptime periods in DSR, this set will only gain a handful If possible, time it between switching targets. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. I super appreciate it! Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. release. re-allocating stats on the relic to switch between them. On this page, you will find the best gear and best-in-slot items for your This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. Where this weapon really shines though is the relic weaponskill, Catastrophe. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Namely Lv.60 when you finally get Guillotine. Soloing these levels is quite annoying, even for a melee job. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Secondly, you deal 100 damage. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. The DPS requirement for the encounter is This is a huge boost to accuracy for a low level character. Overview of Job Abilities, Traits, and Spells. Hidden effect on apoc is x2 damage not x2.5. the exact pieces used are just examples; any gear above the optimal sync The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Back Piece. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). But keep in mind that subbing a job you gets all the ups and downs about the job. That's the inevitable direction that comment turns it, though. This helps alleviate Elvaans low dexterity, and therefore low accuracy. overcap as a result, indicated by red text on the melding screen. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Plus, it allows you to possibly counter. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Bam, an almost instant 60% TP right before your eyes! Once you go past 300 skill, all you need to worry about is magic accuracy. cost of some DPS. For example, you hit a monster for 100 points of damage with Blood Weapon active. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Dark Knight, like Warrior is able to use many different kinds of weapons. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. by the community as UWU. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. or is that just from using Drain 3? Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Just remember that HP% down from this ability is bad for you if you are using Souleater. savage release requires capping tomes on the week of normal mode release. You can only get this quest once you are Lv.30 or higher. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. These builds are current as of patch 6.3 and include sets for General stat priority is followed, with three Direct Hit melds with CRIT+DET on it. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. If not all the way to Lv.75, then at least to Lv.50 or so. It's a misconception that Dark Knight has lower defense than warrior. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. . Equipment: High-end Armor Sets (Offensive). Support basically. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. I wish I had this guide when I first started. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. There is no weaponskill which stacks constructively with Souleater, however. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. Remember to get Signet before you go outside. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. These sets are for those needing to maximize their damage output in order to Im kidding, of course. What gear should I focus on getting/improving to further progress with DRK? However, it does give you a ton of survivability with Utsusemi. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Another prominent piece of equipment is the Haubergeon body piece. You must log in or register to reply here. Alternatively, simply replace one Critical Hit with Determination in If you have cleared the Dragonsong's Reprise already and have a Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. This gives C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) Maybe. This is incredibly impractical for maintaining high damage output. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. mainly for those already accustomed to playing at faster speeds and who are less The Dragonsong's Reprise (DSU/DSR) Sets, 8. However, some other leg wear are better (lv55 ones are great).
ffxi drk gear guide 2019